Mina Ashraf Sadk
Game Programmer
✔ Unreal Engine 5
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Advanced experience in gameplay and system development.
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Performance profiling and debugging.
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✔ C++ & Blueprints
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Strong proficiency in Unreal’s C++ framework.
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Modular, reusable, and scalable code.
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Seamless C++ and Blueprint integration.
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✔ Multiplayer Programming (Replication, Networking)
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Expertise in Unreal’s replication system.
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Session management and matchmaking.
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Smooth client-server synchronization.
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✔ Network Optimization
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Efficient data replication and relevancy checks.
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Optimized RPC calls to reduce latency.
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Bandwidth reduction for better performance.
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✔ Gameplay Ability System (GAS)
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Modular ability and attribute system.
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Efficient replication for multiplayer.
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Gameplay effects, cooldowns, and stacking.
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✔ UI Implementation (CommonUI)
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Responsive, data-driven UI systems.
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Gamepad and keyboard input support.
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UI animations, HUDs, and menus.
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