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Mina Ashraf Sadk

3+ Years Game Programmer

✔ Unreal Engine 5

    • Advanced experience in gameplay and system development.

    • Performance profiling and debugging.

✔ C++ & Blueprints

    • Strong proficiency in Unreal’s C++ framework.

    • Modular, reusable, and scalable code.

    • Seamless C++ and Blueprint integration.

✔ Multiplayer Programming (Replication, Networking)

    • Expertise in Unreal’s replication system.

    • Session management and matchmaking.

    • Smooth client-server synchronization.

✔ Unreal Engine AI

    • Advanced implementation of AI Controllers, Behavior Trees, Blackboards, and custom BT Tasks/Services/Decorators.

    • Practical use of EQS for spatial reasoning, target selection, positioning, and tactical evaluation.

    • AI perception systems (Sight/Hearing), threat evaluation, and state-driven combat logic.

✔ UI Implementation (CommonUI)

    • Responsive, data-driven UI systems.

    • Gamepad and keyboard input support.

    • UI animations, HUDs, and menus.

✔ LLM AI Tools

    • Utilizing AI Tools to increase productivity 

    • Premium github Co-pilot subscription with Rider IDE integration to access the latest AI models to help Write , Improve and design high quality systems

✔ Network Optimization

    • Efficient data replication and relevancy checks.

    • Optimized RPC calls to reduce latency.

    • Bandwidth reduction for better performance.

✔ Performance Profiling

    • Tracking Game performance using unreal insights

    • Identifing CPU and GPU bottlenecks 

    • Tracking down performance issues to their root cause

✔ Gameplay Ability System (GAS)

    • Modular ability and attribute system.

    • Efficient replication for multiplayer.

    • Gameplay effects, cooldowns, and stacking.​

My Contact Info

mina.ashraf.sadk@gmail.com
Discord: remous10453

+201206876528

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