Mina Ashraf Sadk
3+ Years Game Programmer
✔ Unreal Engine 5
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Advanced experience in gameplay and system development.
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Performance profiling and debugging.
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✔ C++ & Blueprints
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Strong proficiency in Unreal’s C++ framework.
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Modular, reusable, and scalable code.
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Seamless C++ and Blueprint integration.
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✔ Multiplayer Programming (Replication, Networking)
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Expertise in Unreal’s replication system.
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Session management and matchmaking.
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Smooth client-server synchronization.
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✔ Unreal Engine AI
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Advanced implementation of AI Controllers, Behavior Trees, Blackboards, and custom BT Tasks/Services/Decorators.
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Practical use of EQS for spatial reasoning, target selection, positioning, and tactical evaluation.
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AI perception systems (Sight/Hearing), threat evaluation, and state-driven combat logic.
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✔ UI Implementation (CommonUI)
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Responsive, data-driven UI systems.
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Gamepad and keyboard input support.
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UI animations, HUDs, and menus.
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✔ LLM AI Tools
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Utilizing AI Tools to increase productivity
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Premium github Co-pilot subscription with Rider IDE integration to access the latest AI models to help Write , Improve and design high quality systems
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✔ Network Optimization
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Efficient data replication and relevancy checks.
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Optimized RPC calls to reduce latency.
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Bandwidth reduction for better performance.
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✔ Performance Profiling
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Tracking Game performance using unreal insights
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Identifing CPU and GPU bottlenecks
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Tracking down performance issues to their root cause
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✔ Gameplay Ability System (GAS)
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Modular ability and attribute system.
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Efficient replication for multiplayer.
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Gameplay effects, cooldowns, and stacking.​
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