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Junk!

Multiplayer Solo Programmer

✔ Core Gameplay Development​

  • Designed and implemented all gameplay mechanics from scratch.

  • Developed a round-based game mode with synchronized timers and lag compensation.

✔ Multiplayer & Networking

  • Built a 1v1 multiplayer system with seamless lobby integration.
  • Ensured smooth replication for gameplay, UI, and customization.

✔ Ability System

  • Created a flexible, data-driven ability system inspired by GAS.
  • Enabled easy expansion and balancing through data assets.

✔ Customization & Shop System

  • Developed a player customization menu with selectable robots and colors.
  • Integrated a shop system for in-game purchases.

✔ UI & Input Handling

  • Implemented full gamepad support across gameplay and menus.
  • Designed a responsive UI using Unreal’s Common UI plugin.

Gameplay C++ Programmer

✔ Shop System

  • Designed and implemented the shop from scratch, handling UI, data management, and logic.
  • Ensured flexibility for different screen ratios and smooth user interaction.

✔ Enemies & Weapons

  • Integrated new enemy characters with proper animations and AI behavior.
  • Developed and balanced new weapons, ensuring seamless gameplay integration.

✔ Gameplay Abilities

  • Utilized GAS to implement scalable ability mechanics.
  • Structured abilities for easy expansion and balancing through data assets.

✔ UI & UX

  • Worked with designers to bring the shop mock-up into Unreal Engine.
  • Implemented a responsive UI using Common UI, ensuring a smooth user experience.

✔ Optimization & Bug Fixing

  • Refined existing code for efficiency and maintainability.
  • Fixed various gameplay, UI, and system-related bugs.

✔ Game Systems

  • Developed systems for managing game settings and level progression.
  • Improved quest and wave logic for better gameplay flow.

Multiplayer C++ Programmer

✔ Core Shooting Mechanics

  • Developed a recoil system using curves for dynamic shooting feedback.

  • Integrated camera shake and visual effects for enhanced responsiveness.

✔ Animation & Gameplay Polish

  • Identified and fixed animation inconsistencies for smooth transitions.

  • Ensured fluid and consistent player interactions.

✔ Optimization & Code Refinement

  • Improved code quality for better maintainability and performance.

  • Fixed critical bugs, enhancing game stability.

Multiplayer Programmer Trainee

✔ Multiplayer & Matchmaking

  • Developed a seamless lobby and matchmaking system.

  • Implemented a friends list with real-time status updates and invitations.

✔ Game Mode Design

  • Designed a dynamic, round-based game mode with map voting.

  • Enabled automatic arena switching between rounds for varied gameplay.

My Contact Info

mina.ashraf.sadk@gmail.com
Discord: remous10453

+201206876528

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