Junk!
Multiplayer Solo Programmer
✔ Core Gameplay Development​
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Designed and implemented all gameplay mechanics from scratch.
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Developed a round-based game mode with synchronized timers and lag compensation.
✔ Multiplayer & Networking
- Built a 1v1 multiplayer system with seamless lobby integration.
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Ensured smooth replication for gameplay, UI, and customization.
✔ Ability System
- Created a flexible, data-driven ability system inspired by GAS.
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Enabled easy expansion and balancing through data assets.
✔ Customization & Shop System
- Developed a player customization menu with selectable robots and colors.
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Integrated a shop system for in-game purchases.
✔ UI & Input Handling
- Implemented full gamepad support across gameplay and menus.
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Designed a responsive UI using Unreal’s Common UI plugin.
Gameplay C++ Programmer
✔ Shop System
- Designed and implemented the shop from scratch, handling UI, data management, and logic.
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Ensured flexibility for different screen ratios and smooth user interaction.
✔ Enemies & Weapons
- Integrated new enemy characters with proper animations and AI behavior.
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Developed and balanced new weapons, ensuring seamless gameplay integration.
✔ Gameplay Abilities
- Utilized GAS to implement scalable ability mechanics.
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Structured abilities for easy expansion and balancing through data assets.
✔ UI & UX
- Worked with designers to bring the shop mock-up into Unreal Engine.
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Implemented a responsive UI using Common UI, ensuring a smooth user experience.
✔ Optimization & Bug Fixing
- Refined existing code for efficiency and maintainability.
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Fixed various gameplay, UI, and system-related bugs.
✔ Game Systems
- Developed systems for managing game settings and level progression.
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Improved quest and wave logic for better gameplay flow.
Multiplayer C++ Programmer
✔ Core Shooting Mechanics
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Developed a recoil system using curves for dynamic shooting feedback.
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Integrated camera shake and visual effects for enhanced responsiveness.
✔ Animation & Gameplay Polish
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Identified and fixed animation inconsistencies for smooth transitions.
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Ensured fluid and consistent player interactions.
✔ Optimization & Code Refinement
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Improved code quality for better maintainability and performance.
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Fixed critical bugs, enhancing game stability.
Multiplayer Programmer Trainee
✔ Multiplayer & Matchmaking
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Developed a seamless lobby and matchmaking system.
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Implemented a friends list with real-time status updates and invitations.
✔ Game Mode Design
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Designed a dynamic, round-based game mode with map voting.
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Enabled automatic arena switching between rounds for varied gameplay.