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Multiplayer Shooter Core

Project type

Training Project

Trainee- Core third person shooter systems
Created all the essential systems used in any third person shooter game.

That project was part of a 1-month extensive training program at Exouch Studio.

This training helped me understand important concepts like component-based systems, Data-driven Systems, Organized project style (file structure, naming conventions, code cleanup...etc), repositories, and more.

Also I had the project set up to be able to work with either Steam or Epic Subsystems.

it features all the main systems found in any multiplayer game. For example:

-EOS subsystem
-Steam Online subsystem
-Advanced sessions Plugin
-Client Prediction / Server Reconciliation to Compensate for bad network(Lag).
-Auto team balance
-Base for each team with an anti-spawn kill mechanism
-Fully functional weapon system
-Scoreboard System

Work Experience

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